Archive: Featured

10th December – World of More Craft

Back to our regularly scheduled dev blogs! Excluding comments for now, as they’re tied to our forums. You can always find a cross-post of our dev blogs on the Starbound subreddit though, so you can comment there until we get the forums back up and running!

The other day we showed you some of the new crafting tables, so today I thought I’d show you how some of those tables can be upgraded in later tiers.

‘Til next time! <3

[STABLE] Glad Giraffe is here!

The combat update is finally here! As in, it’s out! Right now! Go play it! Or, if you’re still waiting for Starbound to update, why not check out the trailer?

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I’d recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.

ATTN Modders! We’ve put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!

As always, click ‘read more’ for the changelog. :)

Read the rest of this entry »

4th December – Craft Punk

Happy Friday, everyone!

This week we’ve been working on getting the unstable update ready for stable, but also we’ve started working on the next patch. You can read more about what to expect from that in this post from Tiy. Crafting and progression are getting a really big overhaul, so here’s a sneak peek at what the first tier of crafting tables will look like in 1.0!
Craftingtables2
The crafting window UI has gotten an upgrade as well, and should hopefully feel a lot more intuitive with tabs for filtering craftable objects, an indicator for showing you which recipes are new, and a big fancy “UPGRADE” button for upgrading your table to the next tier.
CVZHmvcUwAE3r10
We’re also working on implementing the main story… but I can’t show you any of that. :)

<3 ‘Til Monday!