Hello!

Metadept and George V have done a bit of work on making monster palettes match the biome they’re in. It sounds like a small change, but atmospherically it seems to make loads of difference. :) See for yourselves!

biomecolors

On the colonial side of things, Tccoxon has been testing NPC respawning, which involves doing a whole lot of this:

That’s all for tonight. See you tomorrow! <3

11th May – Ahhhhh it’s a monster

Happy Monday!

George V has been experimenting a bit with the monster generator by using existing parts on new bodies in new locations to achieve a greater variety of monster types. Here’s a bit of what he’s been working on so far– keep in mind that these may not actually appear in the game, as they’re only experimental. :)

experimental_monstersLet us know what you think of them! I’m hoping to have more stuff to show off to you guys later in the week– largely, the team’s been making progress on the same things they were last week.

Have a nice night, everyone!

Happy Friday!

Another quick post today, as most of the team is working on progression/dungeon-based things that I’m not allowed to show off yet despite repeated begging. D’ohhhh.

Spirited Giraffe Update 5 should finally fix the issue where Windows Starbound servers stop responding after port scanning, and should be coming to a stable build near you any minute now.

SamuriFerret is working on a boss, Armagon is still hard at work on a dungeon, and Necotho is working on this (work-in-progress) challenge room!

lonkSee you next week! <3