16th November – Lunarang

Happy Monday!

This week’s off to a good start, with lots of testing ahead of the upcoming combat update, as well as some work on the story update that’s coming up after that. Here’s a new weapon that’s totally not a boomerang, because it is a Lunarang! Harness the power of Earth’s moon to crush your enemies and stuff!

lunarang

12th November – Grand Theft Automato

Hey everyone!

We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.

On the combat side of things, here’s a shiny new pair of claws!

10th November – Many Magnificent Microdungeons

Hey everyone!

Lots of stuff happening this week! Let’s go down the list:

  • Making sure monsters spawn in the right places
  • Tweaking, balancing and testing generated quests
  • More work on vehicles/mechs
  • Several people have started work on the next update, which is story-focused
  • Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
  • Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)

microdungeon_13

 

‘Til next time! <3