17th May Progress

So the great recipe undertaking is still underway, I managed to do over 800 today but there’s still a lot more to be done.

I’m hoping to have the recipes finished before next week. Fingers crossed.

We’ve also finally added nametags to multiplayer. A small thing but a little bit more work than you’d expect.

rumple

When a player appears on your screen, their name tag is shown for around 5 seconds before fading out. Name tags won’t be displayed for players who appear on screen in the dark. So you can still be sneaky.

We’ve also added a status button (alt), holding down the status button displays everyone’s nametag regardless of how long they’ve been on screen. It also causes all interactive objects in the world to flash.

Here’s an ugly gif of that. In game it’s a nice smooth pulse.

uggers

We’re also working on the 3D printing interface, which is very similar to the crafting interface but you’re also able to “scan in” items to reverse engineer them. Almost any object you find in the world can be scanned/reverse engineered to allow you to print it using ‘pixels’. However, anything you make with a 3D printer will be marked as “printed” and will have a much lower value. If you want authentic gear you’ll have to find it.

scanner

 

We’re also revamping the way mobs spawn, giving them herds/groups and making sure they don’t spawn in undesirable spots.

 

 

16th May Progress

Just a dull one tonight, we’ve been working on recipes all day. There are thousands of them and they’re not really anything we can show a screenshot of sadly.

But it’s important stuff and it’s getting done!

Bartwe has made the finishing touches to the tech screen and Omni is working on some special blueprint / unlock stuff.

Legris has been working more on the biome I don’t want to talk about.

Rho has been making crafting items like copper wiring and circuit boards.

In other awesome news, Stardew valley was greenlit!

So in honor of that, here’s a screenshot of Stardew!

 

15th May Progress

Just a short update tonight because I can’t really show you screenshots of the things we’re working on.

We added a new biome, but it’s a secret :P one that I don’t want to spoil.

We’re working hard on adding recipes for every item in the game, this is going to take a little while because there are just so many.

Bartwe has begun working on the tech GUI, this morning it looked like this:

before

 

Beautiful no?

Now it looks like this:

after

 

Ignore the regular crafting recipes in the tech window.

Here’s an example of an access panel on your ship you might access the tech window with:

techHere’s a chocolate fountain:

fountain