Starbound World Premiere at Insomnia 49

Update: The event has ended. You can find a recording of it on Twitch and YouTube.

Hey all,

One of your resident forum admins here to provide a quick update while the devs are away.

As a lot of you are probably aware, most of the team is at the Insomnia Gaming Festival in the UK this weekend where the world premiere of Starbound is to be held in approximately 1 hour (at 1:00PM local time, which I’ve been told is GMT+1) featuring a “Let’s Play Live” event with the Yogscast.

This event will be streamed on Multiplay’s Twitch channel, located at http://www.twitch.tv/multiplay. A recording of the event should be available afterwards for those who cannot watch the event live.

In the meantime, feel free to check out the stream from yesterday’s “Introduction to Starbound” panel with Armagon, Legris, and Bartwe if you haven’t already. This event featured Legris playing the game for about 30 minutes with Armagon commentating his playthrough, followed by a short Q&A session. You can find a recording of that stream on Twitch as well as YouTube. Please note that there are some sound issues (i.e. reverb/echo) at the start of the video, but they are resolved approximately 15 minutes into the video.

And with that, I’m out. See ya!

22nd and 23rd progress

Hi guys,

I’m writing this from my phone so I need to keep it brief but missing a day was filling me with guilt.

Yesterday we spent the day setting up our exhibition space. A bunch of us were awake until 6am setting up all the hardware and making sure things work. We had a great time though and preparing definitely helped us today.

We ran the exhibition over 8pcs, one of which was hooked up to two 50 inch monitors which looked glorious. It was wonderful to meet so many of you face to face and hear your thoughts on our work and your ideas.

We spent the rest of the evening preparing for tomorrow’s demonstration. (We discovered a last minute crash bug that appears on the exact hardware configuration used at the venue) we attempted to fix it but please forgive us if there are any crashes tomorrow, we’re all very nervous.

Tomorrow I’ll make sure I post some photos of the team and the booth for you. But for now I’m desperate for sleep. I hope I meet some more of you tomorrow!

19th August Progress

Hello World,

Today was all about playtesting the i49 demo and fixing the last few high importance bugs we could find.

Ore distribution got improved to make it easier to find iron.
Starter gear got a few small tweaks.
Fixed a rare bug that could crash the game if the window was resized.
The AI of one of the bosses got improved.

Not too many new additions were made to avoid introducing last minute bugs.

Now it’s time to pack some clothes and get ready to fly to the UK, can’t wait :)

c