Enraged Koala Hotfix / Content update #5

Another small update to Enraged Koala, fixes the alpha sector not being unlocked and some other small-ish bugfixes.

Adds a new Heck biome, which for technical reasons will change the universe generation process, so if you have a world and you want to keep your world accessible, make sure to go visit it before grabbing the latest patch so it’s stored in the new celestial database.  Similarly, to find the new heck biome you may have to travel to a world on the map you haven’t seen before.

Some other items and things were added, but not sure if they’re accessible yet.

20th February Blog post

Hi guys,

Such a busy day today. We’ve finally signed everything we have to sign for getting the keys to the office and arranging immigration for the various members of Chucklefish coming to the UK from abroad. It’s been a lengthy process but one that’s going to have wonderful results. Working in the same room is going to make us much more efficient and creative.

The next step is to get the office painted on Monday, get the furniture delivered and get desks set up.

We’ve decided to use these as dividing walls, as they’re cheap and attractive.

The programmers have been putting the finishing touches on the system we’re going to use to push updates more frequently. Essentially we’re separating content updates and engine updates. Content updates are going to be pushed to the server as and when content is finished being produced, we’re no longer going to wait on engine updates to push them out at the same time. This also means engine updates will get additional internal testing.

The artists have been working on a bunch of new content that’s pretty much ready to go as soon as this is done. We’ll also be adding the best/most fitting mods to the game with increased frequency.

The pace is really going to pick up.

These content only updates won’t increase the version number, so modders don’t need to worry about continuously updating their mods.

 

I’ll be posting here with details whenever we post small content updates. We’ve decided against full changelogs because we’d like players to discover what’s new themselves. I’ll also be updating you on goings on with the new offices and other things we’re taking part in.

This is an exciting time for both Starbound and Chucklefish!

 

 

Hotfix 4 for Enraged Koala is out.

This hotfix addresses the issues with deleting containers in world.  It also introduces an auto-backup on upconverting files from old versions, as well as a unix log style rotating backup.

If your containers have been deleted from your world, the only thing we can recommend is restore from backup.  The data is gone and we cannot retrieve it. :(

If your ship’s locker or ship’s fuel hatch are missing, you will need to delete your .shipworld file.

We addressed an entire class of incomplete/interrupted connection bugs by being more strict about data reads.

We fixed the drop item chain dropping stuff bug.  Fixed home planet functionality.  Fixed confusion around error messages during dungeon generation.  Fixed crash issues related to shipworlds being reset. And fixed some issues where some Variants compared incorrectly leading to some unexpected behavior.

Finally, for you modders, there is a new vlist() lua function to complement the vmap(), also because of ambiguity with moving data to and from C++ we recommend using the vlist and vmap types for consistency, but if you pass in a regular table we almost always do “the right thing.”

Enjoy.  I’m going to go get drunk now.