Archive:

15th of April – Tiled!

Afternoon all!

We’ve been busy building additional missions today. Tom has been working hard adapting a program called Tiled to make our mission building process quicker, this also involves working on the way Tiled works with Starbound.

Below is a look of what Armagon has been working on, using Tiled he’s been designing a new Avian mission.

ToolsetSnap

We’re hoping to make this adaptation user friendly enough to release it to public one day!

Kyren has been working on a new server code, which essentially reworks the way client messages are sent, making it much more efficient and stable. There will be at least one more unstable update involved in this while the last few bugs are being worked out of the system.

 

10th of April – Behold! A Blogpost!

Hey there, happy end of the week! I’ve been working on some assets and layouts for the next mission, which I’ll hopefully be able to show a bit of when it’s a bit more complete. GeorgeV, Supernorn and Necotho have been continuing work on the NPC characters that you’ve all been seeing us develop for the past few weeks.

ugly

“It’s very unfinished!” – George

Kyren, Metadept and the programmers are working on an update to the Unstable branch, which is set to be released tonight. Those playing on the Unstable branch can look forward to that!

 

I hope you all have a good weekend. Until next time!

8th April – NPC Progress

Evening everyone!

We’ve continued to work on new missions and challenge rooms, as well as character animations and portraits. :) Our internet’s back up though, so I actually have some to show you! Hooray!

Hylotl_read Tonowak tonowakPortrait

They’re all works in progress, of course. Let us know what you think!

EDIT: Because there’s some confusion, I just wanted to point out that these are unique NPCs that you’ll encounter as you progress throughout the game. They’re not new character customization options!

<3