Archive:

[STABLE] Pleased Giraffe Update 4

Hello!

We released a patch last night that should fix the issues players were experiencing with the Visual C++ runtime. Even if your PC is unable to install the Visual C++ runtime, you should be able to launch and play Starbound just fine now. Yaaay! :D

Kyren is also working on a set of rendering performance improvements for a new hotfix that should be ready  soon – we’ll let you know!

Healthire has been reworking generated weapons. They’re not in this stable update, but take a look!


Read the rest of this entry »

1st September – Hello darkness my old friend

Hello! Happy Monda– errrr Tuesday! Bank holiday weekends sure are disorienting.

I’ve got some possibly good news for anyone still struggling to run the new stable update! Tonight we’re looking at pushing a version of Starbound to the unstable branch (not nightly) that doesn’t require the Visual C++ runtime installer – some of you weren’t able to install that for one reason or another, and it was causing issues.

This patch still requires some testing, which is why it will be released on the unstable branch. If it’s all good, we should be pushing the same fix to stable very soon. :)

boopAnd here’s a peek at the work-in-progress tier 5 Dark Biome! It’s… pretty dark. Bring your flashlight!

<3 ‘Till tomorrow!

26th August – Frozen Biome!

Hey everyone!

Quick post tonight – we’re working on the next tier of biomes! Here’s the lovely new frozen biome (formerly the tundra biome). :) It’s still a work in progress!

frozentundra

Also, if you’re having trouble running the new stable build, Healthire has written a thread that may help you out.

‘Til tomorrow! <3