Archive:

21st October – Hoverbikes > Hoverboards

Hey everyone!

We’ve continued to work on the generated quests system and alternate weapon abilities today! The combat update is shaping up nicely, and I’m hoping we’ll manage to make time to stream it really soon!

Kyren’s been doing a lot of work on the vehicles system, so we’ve got a newer/cooler version of the hover bike to show off. There’s still work to do, including damageable vehicles and keeping track of the damage status of vehicles.

(You might need to give the gif a second to load at the proper size – sorry!)

P.S – Happy Back to the Future Day! <3

19th October – Sporgus!

It’s a Monday! We’ve been doing lots of generated quest work today! I can’t wait until we can show it off properly! Exclamation marks!

Metadept has been working on alt weapon abilities, and I particularly like this shotgun vacuum. The art is placeholder, and the effect itself still needs some tweaking, but I think it’s a pretty great new way to annoy your colonists.

I’ve got more monsters to show you, too. Meet Crustoise, Wisper and Sporgus.

You’ve sort of already met Crustoise, as he made an appearance in Friday’s post, but I figured he deserved a proper introduction. Which one is your favorite?

crustoise_run wisper sporgus_run

silhouette_19th_october

16th October – Sharkdog

Happy Friday!

Work on vehicles has continued today, and we’ve been having some fun working on quests for the generated quest system.  Also, Healthire implemented these little guys!

I’ll have more vehicle stuff to reveal next week, but for now, here are some cool monsters. :)

sharkdude deerdude baddude

silhouette_16october

 

Which one is your favorite?

<3 ‘Til Monday!