Archive:

2nd June Progress

Hi all,

So we’re in the process of making the websites comment system part of the forums and this post could get lost entirely. So I’m going to keep it very short in case I need to repost it again in the morning.

The options menu was finally completed today. We left some room for additional options but everything is functional.

I know options are dull but it’s a fair bit of work and it’s complete, so yay!

options

 

We’ve also got procedurally generated, funky aquatic creatures appearing in oceans and other bodies of water.

fishy2

 

We’ll be adding a ton of different behaviours to these over the coming days.

We’re also working on the 3D printer interface and the scanning items procedure at the moment, but no shots of that just yet.

So as I said, keeping this one really short until website maintenance is complete.

 

Cheers guys!

30th May Progress

Let’s see what’s going on today in Chucklefish Land…

On the creative / artist side, there was some more work done on cooking and cooking recipes, and a lot of cooking recipes were added, along with some more crafting objects to do different sorts of cooking.  There was also some code work done to crafting to enable more types of crafting / cooking windows to be opened.  Also I believe more hats were drawn.

On the coding side, like I said before there was work done to support more kinds of crafting, bartwe is working on fleshing out more functionality in the container UI code, and omni did some more work on the sound system and also tying some of that functionality to the options screen.

Also, I finally have the monster spawner naturally spawn flying creatures and fish :D

So, bit of a short update today, sorry about that.  We’re still hard at work, though!  There will be more tomorrow, and hopefully nice juicy screenshots.

25th May Progress

Might be another sort of boring update today, sorry!

Today has been mostly about technical improvements and getting ready for things.

Omni is working on several things right now, he should be finishing up the Options menu and getting all the back end stuff tidied up with that.  He’s also still doing some work to get ship transitions working properly, which turned out to be a pretty big technical challenge.  The details are a little hairy, but essentially we have special Worlds just for things like ships, and transitioning a live world between one ship and another ship without causing all sorts of chaos is a bit tricky!  Getting all that straightened out turned out to involve both Omni and myself, but it seems like it’s all straightened out now and ready to finish up.

Bartwe has been hard at work fixing bugs and making improvements to the code that runs our intro comics and splash screen.  He’s also made emotes configurable and moddable in data and he and the artists have been hard at work making more emotes and fixing timing and things like that.

Both Omni and Bartwe are doing lots of GUI improvements and fixes that are required for later GUI work.  GUI work is generally way harder than you would think it should be and kind of boring and thankless, so everyone really appreciates all the work they’ve put in to making the GUI well.. work!

I’ve been working on a couple of things also, like doing the big technical improvement that allows Omni to dynamically change ship structures, scripting flying NPCs, and of course The Big Physics Change.  The Big Physics Change was necessary to get flying NPCs working properly, and like Tiy said, will allow us to be a lot smarter and more capable about giving the Player upgrades, handling vehicles, and things like that.  Now, finally everything in the game has been moved from the old “approach” based physics to new physics with actual mass, force, friction and all that good stuff.  Planets with different gravity levels are also back in now, and this time they work without bugs!  Also, by by turning the player’s mass way up, the air friction way down, and the bounce amount to 0.9 you can make bouncy castle mode :D

The artists have been doing their thing, writing more recipes, drawing more costumes, adding emotes, and generally doing artsy things that I’m utterly incapable of doing.

So no exciting updates today, but it’s all important stuff!  More to come tomorrow!