[STABLE] Pleased Giraffe – Update 3

August 27, 2015 in Dev Blog, News, Uncategorized

Hey everyone!

We just pushed a small update to Pleased Giraffe! Here’s the patch notes:

  • Launcher now has buttons for opengl and directx 64 bit (No longer marked as experimental, Recommended for people running 64 bit OSes)
  • Fixed an oversight that allowed NPCs to play with smallwallswitches outside their houses
  • Change to world generation, potentially improving performance in some cases
    In other news, Starbound is 15% off on Steam for the next 48 hours!


    26th August – Frozen Biome!

    August 26, 2015 in Dev Blog, News

    Hey everyone!

    Quick post tonight – we’re working on the next tier of biomes! Here’s the lovely new frozen biome (formerly the tundra biome). :) It’s still a work in progress!


    Also, if you’re having trouble running the new stable build, Healthire has written a thread that may help you out.

    ‘Til tomorrow! <3

    QUEST COMPLETE: Take a Look, it’s in a Book

    August 25, 2015 in Featured, News


    In case you missed it, a few weeks ago we enlisted the help of the Starbound Universe’s many talented authors and poets to fix a very serious problem posed by a bookish Floran called Leyla Lotusbud – there just aren’t enough books to fill the countless libraries spanning the infinite void of space.

    With nearly 300 entries, I think it’s safe to say we’ve completed Leyla Lotusbud’s quest! Nice work!

    We had to pick just five entries in the end, and it was tough – they were all really fun to read! It largely came down to which entries would best fit in a library setting. Those five winners will get to pick out some super cool prizes from our friends at The Yetee. If you’ve won, keep an eye out for an email from us!

    Screenshot 2015-07-28 16.06.01

    * 1st and 2nd place winners will receive a voucher good for the Starbundle or Adventurer’s Bundle (two shirts + bundle-exclusive sticker!)

    * three runners-up will receive a voucher good for a Starbound shirt or poster of their choice


    Without further ado, here are the winning entries! Thank you so much to everyone who submitted a story! <3

    Read the rest of this entry →

    [STABLE] Pleased Giraffe is here!

    August 25, 2015 in Featured, News, Patch Notes

    Happy Stable Update Day!

    So much has changed in this patch, and most of it was covered in our unstable patch notes from the 17th. We’ve changed and added a few more things since then though, so click ‘Read the rest of this entry’ for more complete patch notes. :)

    In case you’re worried, we are not wiping characters or universes this patch and have no plans to do so. You can continue playing your existing characters and worlds from previous stable versions of Starbound, but there are a few things that will have changed.

    The biggest change is that this patch brings the first part of a major rebalance to weapons. Any randomly generated melee or ranged weapons you have will be regenerated to a weapon of the same type and level (and keep their name), but will have different appearances and rebalanced stats. This includes weapons modded with custom drawables, so for those of you who care about this, make sure to keep a copy of your drawable data to recreate the weapon later. Most non-generated weapons will have altered stats, but otherwise keep similar abilities and appearances.

    If you’re the kind of player that doesn’t mind starting over and wants to see all the newest changes, you will probably want to start a new universe for this patch since we’ve made a lot of big improvements to terrain generation and biomes that you might not get to see otherwise!


    • Since we’ve changed the combat balance so much, we’re still in the process of tuning the monsters, NPCs and mission bosses. If you find things that are way too hard or too easy, let us know!
    • We’ve done a lot to improve performance but there’s still a lot more we plan to do before the game’s released. Hopefully you’ll see things running smoother, but don’t panic if some areas are still slow.
    • Liquids in and around microdungeons sometimes aren’t placed in a correctly settled manner and will settle after the world is first loaded
    • Some NPCs in biomes aren’t well equipped to fight monsters
    • If you’re running Windows 7, make sure you have service pack 1 installed. Seriously – install those service packs!
    • Steam may leave dbghelp.dll in the win32 or win64 folders by mistake, which will cause Starbound not to launch. You can fix this by getting rid of the file or deleting and re-installing Starbound.
    • If you’re still having trouble launching the game, head to the ‘prereqs’ folder in your Starbound directory and install the vc_redist.exe that corresponds to your OS.

    Read the rest of this entry →

    21st August Update

    August 21, 2015 in Dev Blog

    Hey there!

    No proper post tonight, as we’ve been preparing the unstable build for a stable release and have mainly been working on bug fixes and testing.

    We are streaming and answering questions, though! Come hang out with us on Twitch!

    Also, I’ve been reading through all of the writing contest entries. Thanks so much to everyone who entered! We’ll be announcing the winners on Monday, so keep an eye out.

    Happy Friday!


    [UNSTABLE] 19th August Patch Notes

    August 19, 2015 in News, Patch Notes

    Hey everyone!

    We’ve just pushed another patch to the unstable branch to address a bunch of the bugs you guys were dealing with, as well as some new stuff!

    • changelogFixed a crash that occurred when opening a regular crafting window after using a crafting table
    • Fixed NPCs getting stuck sideways after using beds
    • Fixed crash when painting materials with non-paintable material mods
    • Fixed crash in merchant interface when setting quantity on items without prices
    • Fixed several crashes in tenant dialog options
    • Fixed crash with serpent droids in the bunker dungeon
    • Fixed default server IP mode configuration for windows
    • Fixed missing recipes for tier 6 compounds
    • Fixed a bug causing objects to incorrectly play sounds when spawned
    • Don’t use bag type filters when using shift click to send items to a bag
    • Added prices for many more items and objects
    • Added more tenants
    • Added underground vines and more underground variety to several surface biomes
    • Experimental feature that shows NPC ‘status’ on occasion
    • More performance improvements

    Here’s a little example of an NPC ‘status’ you might see:

    Example of an NPC status

    [UNSTABLE] Pleased Giraffe Patch Notes

    August 17, 2015 in Featured, Patch Notes

    Happy Monday! Today is an especially happy Monday, because it’s Unstable Update Day … which means Stable Update Day isn’t too far off! Are you excited? I’m excited.

    Confused? Unstable updates work like this:

    • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
    • When we’ve completed the update we’re working toward, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.
    • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

    We’ve changed and added a lot this update, so I’m going to get right to it. Read below for patch notes!



    Read the rest of this entry →

    14th August – Beefier Guards!

    August 14, 2015 in Dev Blog, Featured

    Happy Friday!

    Lots of exciting stuff happening this week that I’m looking forward to talking about on Monday. A big update isn’t far off, you guys!

    On the colonization front, guard tenants now move in with higher level equipment based on the objects you decorate their houses with. Iron armored guards aren’t going to cut it on more dangerous planets — you’d better get some more high-tech furniture for their homes!

    tieredguards1Have a nice weekend!


    11th August – Way Too Spooky

    August 11, 2015 in Dev Blog, Featured


    Dungeon placement has been changed so that there will be a lot more dungeons in general, worlds with more than one dungeon, and dungeons won’t get cut off.  We’ve been working on placing treasure in microdungeons, as well as creating sets of copper, silver and gold items so those ores have more of a purpose. We’ve been making lots of little balance tweaks, and we’ve added a new indicator graphic for when there’s new stuff in your inventory! It’s been a good day. :)

    Here’s a super spooky cabin! Note its super spooky furniture!

    spookycabinSee you tomorrow! <3

    10th August – Manipulates anything that matters!

    August 10, 2015 in Dev Blog, Featured

    Happy Monday!


    Click the image for a high res version. So hey! Your Matter Manipulator is now used for mining, wiring and painting. You use hot keys to switch between modes. Convenience!

    What do you think of the change? Let us know in the comments. <3