5th January – It belongs in a museum!

January 5, 2016 in Dev Blog, Featured

Happy Tuesday!

Starbound 1.0 draws nearer and nearer! Remember fossils? Pretty soon you should be able to dig ’em up in the nightly. Fossil assets have been in the game for quite awhile, but players haven’t really been able to do anything with them.


We’re also working on putting survival mode back in the game, which means that *certain features* will be making a return. But more on that later! Here’s a screenshot of the fossil mini-game in action (the UI is a work in progress!).

‘Til next time!


(Post comments here)

Happy New Year!

January 4, 2016 in Dev Blog, Featured

Hey everyone!

We’re back after an actually-quite-long Christmas/New Year’s break! How’s everyone doing?

Today’s been a day of catching up and settling back into our routine. And making this new pet UI!


Hopefully I’ll have more cool stuff to show you throughout the week. ‘Til then, post your comments in this thread (because the comment system still isn’t working but will really soon i’msorry) and have a lovely evening! <3

A Very Merry 2015 Round-Up

December 18, 2015 in Dev Blog, Featured

Hey everyone!

As it’s officially our last day in the office until 2016, this is *officially* our last blog post of the year! 2015 has been awesome, in very large part due to all of you. <3
Thank you for playing Starbound throughout the year, commenting on our blogs, reporting bugs, providing us with valuable feedback and criticism, and being an overall patient and awesome community.

Today we’ve been play testing a bit of Starbound. :) Here’s a screenshot! Click for full size.


Looking back, we’ve had a really busy year. And there’s so much that we’re doing behind the scenes as well that we haven’t even been able to show you guys yet!
So far for us, each year has been more exciting than the last. Here’s hoping 2016 will be our best year yet! For now, it’s time to eat mince pies and drink hot chocolate and watch Christmas films.

Click ‘read more’ to take a look back at what we did in 2015, and post your comments in this thread! Happy Holidays, everyone! <3 <3 <3

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17th December – Come S.A.I.L Away

December 17, 2015 in Dev Blog, Featured

Hey everyone!

In the current version of Starbound, S.A.I.L will talk to you on your ship and give you advice during missions. Soon, S.A.I.L will be able to give you helpful tips while you’re roaming the surfaces of planets!


Sometimes you’ll get messages from other characters, too! They… probably aren’t all going to be so cryptic.

radiomessages2What do you think? Leave your comments in this thread!

[STABLE] Glad Giraffe Hotfix + Dev Blog!

December 16, 2015 in Dev Blog, Featured, Patch Notes


A hotfix was pushed today for a very specific issue.

  • If your game crashed between completion of one quest and pressing the button to accept another quest, it could make you unable to complete the main quest line. Now it doesn’t do that!

Shortest changelog ever!

image_2015-12-16_16-59-57With Glad Giraffe, we temporarily removed the ability to capture monsters because the system wasn’t quite working properly and we needed a bit more time to get it up to scratch. Currently, you can only capture critters. But this is changin’! Here’s how:

  • You’ll be able to tell your capture pods apart! Capture pod tooltips will contain information about the monster inhabiting them.
  • Craft capture pods at the capture pod station, and heal your pet at the pet healing station.
  • You don’t need to kill your pet to put it back in its capture pod! You can instead throw the same capture pod again to recall the pet.

^ One for @TheStrangeLog, I think.

Our comment system still isn’t fixed, but miiight be tomorrow. For now, here’s the thread you should leave your comments in!

‘Til next time! <3

[STABLE] Glad Giraffe Update 2

December 15, 2015 in Featured, Patch Notes

Good morning!

We’re releasing a small stable patch this morning that should fix a few bugs. Here’s a list of changes:

  • Fix bug with muzzle flash lights staying on in guns
  • Make sure new characters start in a system with a desert and forest planet
  • Fix bug where monsters would be aggressive even if spawned as non-aggressive
  • Make NPCs fire in shorter bursts, even at higher levels
  • Fixed broken merchant quest

Comments aren’t working properly at the moment, so post your comments here!

14th December – Inspectin’ Gadgets

December 14, 2015 in Dev Blog, Featured


Things have been pretty hectic since Wednesday, but the forums are finally back online! Not everything is in the right place and some things are still missing as they’re still being reorganized and shuffled about, but the damage was actually not as bad as we thought. You can read more about all of that in this thread.


Tiyuri tweeted the above screenshot a little while ago, but I thought I’d give you just a teeensy bit more information. This is a sort of ‘inspection mode’ feature that will replace the current 3D printing system as a way to learn recipes, and it’ll tie into progression quests.

You’ve all seemed to enjoy the updated crafting tables as well, so have a few more:


Comments are still down, so post your comments in this thread!

10th December – World of More Craft

December 10, 2015 in Dev Blog, Featured

Back to our regularly scheduled dev blogs! Excluding comments for now, as they’re tied to our forums. You can always find a cross-post of our dev blogs on the Starbound subreddit though, so you can comment there until we get the forums back up and running!

The other day we showed you some of the new crafting tables, so today I thought I’d show you how some of those tables can be upgraded in later tiers.

‘Til next time! <3

RE: Chucklefish Forums

December 10, 2015 in News


As you may have noticed, yesterday morning our forums were compromised. Someone logged into the Xenforo admin panel via an administrator’s account and was able to make changes to the forums. Here’s what they were able to do:

  • Export a list of usernames and e-mails. As they had no access to the database, we’ve got no reason to believe any password information was stolen. Still, it’s always a really good idea to change your passwords if you use the same one in multiple places. Also, as a general pro-tip, you shouldn’t use the same one in multiple places (I recommend a password manager like Keepass or Lastpass).
  • Deleted two large sections of the forum. The ‘Social’ section which contained all of the forum’s non-Chucklefish-related posts, and the section for admin/moderator discussion. Fortunately, we were able to take the forums offline before they could delete everything, which is what it seems like they’d intended to do.

Here’s the really really bad news: unbeknownst to us, it turns out our last backup was in March. So while the ‘Starbound’ and ‘Other Chucklefish Games’ sections remain in tact and mod uploads are fine, we aren’t going to be able to restore the rest of the forums (forum rules/announcements, general chat, non-fan artwork, roleplaying, clans, corps, etc) to where they were yesterday.

I know that a lot of you will be very upset with us over this, and all I can say is that we’re really sorry. The off topic sections have held some of the most active and creative threads on the forums, and losing that many discussions is extremely upsetting to us, too.

Not being more proactive in ensuring we had recent backups is a big misstep on our part. Completing Starbound has been an all-hands-on-deck sort of deal, so it’s been difficult to spare programmers for several days so they can ensure that all’s well with the forums and website. I know that’s not a very satisfying excuse, but it’s the truth, so there you go.

All of that said, here’s my current plan:

  1. We’re keeping the forums offline while we fix things. This process may take awhile.
  2. Rolling the entire forum back to March doesn’t make any sense – there’s an awful lot of discussion that’s happened since then that hasn’t been effected, as well as changes to the layout of the forums. It also doesn’t make sense to restore posts from March and put them right back where they were before, because… everyone would be responding to posts from March. I’d like to restore the posts from March and put them in an archive forum that people can refer back to.
  3. We’re going to rebuild the sections of the forums that were lost and use this as an opportunity to improve them.
  4. We’re updating Xenforo and taking steps to ensure that the forums are not vulnerable to future attacks.

This whole situation sucks. I’m sorry that a lot of your posts are gone, and I promise we’ll do better in the future.

In the meantime, if you’re experiencing problems with the new Starbound update please email us here or talk to me in IRC.

[STABLE] Glad Giraffe is here!

December 8, 2015 in Featured, Patch Notes

The combat update is finally here! As in, it’s out! Right now! Go play it! Or, if you’re still waiting for Starbound to update, why not check out the trailer?

A few notes:

  • Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
  • If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I’d recommend backing up your existing characters before launching the game!
  • In fact, backing up your existing characters in an Early Access game is never a bad idea.

ATTN Modders! We’ve put a comprehensive tutorial up on the wiki describing how to create new missions in Tiled!

As always, click ‘read more’ for the changelog. :)

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