{"id":3650,"date":"2015-08-17T21:56:44","date_gmt":"2015-08-17T21:56:44","guid":{"rendered":"https:\/\/playstarbound.com\/?p=3650"},"modified":"2015-08-18T15:17:44","modified_gmt":"2015-08-18T15:17:44","slug":"unstable-pleased-giraffe-patch-notes","status":"publish","type":"post","link":"https:\/\/playstarbound.com\/unstable-pleased-giraffe-patch-notes\/","title":{"rendered":"[UNSTABLE] Pleased Giraffe Patch Notes"},"content":{"rendered":"
Happy Monday! Today is an especially happy Monday, because it’s Unstable Update Day\u00a0… which means Stable Update Day isn’t too far off! Are you excited? I’m excited.<\/p>\n
Confused? Unstable updates work like this:<\/p>\n
We’ve changed and added a\u00a0lot<\/em> this update, so I’m going to get right to it. Read below for patch notes!<\/p>\n <\/a><\/p>\n <\/p>\n <\/a>First off, in case you\u2019re worried, we are not wiping characters or universes this patch and have no plans to do so. You can continue playing your existing characters and worlds from previous stable versions of Starbound, but there are a few things that will have changed.<\/p>\n The biggest change is that this patch brings the first part of a major rebalance to weapons. Any randomly generated melee or ranged weapons you have will be regenerated to a weapon of the same type and level (and keep their name), but will have different appearances and rebalanced stats. This includes weapons modded with custom drawables, so for those of you who care about this, make sure to keep a copy of your drawable data to recreate the weapon later. Most non-generated weapons will have altered stats, but otherwise keep similar abilities and appearances.<\/p>\n While we\u2019ve done our best to add conversion scripts for all of the things we\u2019ve changed, it\u2019s been awhile since the last patch and there may be some that we\u2019ve missed. If you\u2019re playing Unstable with your characters from a previous (vanilla) Stable version, please let us know if you\u2019ve lost items or have trouble loading existing worlds so we can sort it out before the Stable release!<\/p>\n If you\u2019re the kind of player that doesn\u2019t mind starting over and wants to see all the newest changes, you will probably want to start a new universe for this patch since we\u2019ve made a lot of big improvements to terrain generation and biomes that you might not get to see otherwise!<\/p>\n Happy Monday! Today is an especially happy Monday, because it’s Unstable Update Day\u00a0… which means Stable Update Day isn’t too far off! Are you excited? I’m excited. Confused? Unstable updates work like this: We automatically upload everything we’ve changed in-game\u00a0to the opt-in Nightly branch each night. When we’ve completed the update we’re working toward, we […]<\/p>\n","protected":false},"author":6170,"featured_media":3657,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,24],"tags":[],"_links":{"self":[{"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/posts\/3650"}],"collection":[{"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/users\/6170"}],"replies":[{"embeddable":true,"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/comments?post=3650"}],"version-history":[{"count":0,"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/posts\/3650\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/media\/3657"}],"wp:attachment":[{"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/media?parent=3650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/categories?post=3650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playstarbound.com\/wp-json\/wp\/v2\/tags?post=3650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}<\/a><\/h3>\n
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