{"id":1014,"date":"2013-05-10T02:47:34","date_gmt":"2013-05-10T02:47:34","guid":{"rendered":"https:\/\/playstarbound.com\/?p=1014"},"modified":"2014-01-20T15:10:26","modified_gmt":"2014-01-20T15:10:26","slug":"a-brief-look-at-what-weve-been-working-on-this-week","status":"publish","type":"post","link":"https:\/\/playstarbound.com\/a-brief-look-at-what-weve-been-working-on-this-week\/","title":{"rendered":"A brief look at what we’ve been working on this week"},"content":{"rendered":"
Hi guys,<\/p>\n
A quick update of what we’ve been working on this week.<\/p>\n
First off we got all of the craftable (non-procedurally\u00a0generated) armors finished up and in game. That’s 60 armors so far, not including costumes and clothing.<\/p>\n
Every single one of these armors can be dyed a large number of different colours:<\/p>\n
<\/a><\/p>\n We’ve also got planets appearing in space\/the night sky now, as you can see in the screenshot above. These planets reflect the solar system you’re currently in.<\/p>\n <\/a><\/p>\n <\/p>\n This week we’ve also got shields working, we’re still tweaking them but at the moment they can be equipped in either your left or right hand (or both if you’re that way inclined). Holding a shield up will highly raise your armor level when projectiles or enemies hit the shield. Holding your shield up also stops your energy from regenerating and blocking attacks costs energy. The next step here is to load in art and special stats so we can get the game generating a large number of unique shields.<\/p>\n <\/a><\/p>\n We’ve also added a new style of biome, the frozen ocean biome is a cold biome full of deep water and small islands of ice.<\/p>\n