Happy August, readers!
July was an incredible for Starbound progress. We're at a point where things are really coming together nicely. This past month we implemented the quest system, an in-game instrument system that we've all been having a ridiculous amount of fun with, bosses, and added lots of mini-biomes to generate some diversity within Starbound's vast landscapes.
We've done a whole lot of work on player progression- especially in the beginning of the game. It's important that players are able to jump right into the game and easily figure out what they're doing, and why, and that they have fun doing it!
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This has meant lots of combat-related tweaks, tweaking ore and loot distribution, crafting recipes, monster AI, and weapon properties.
On a sort of different note, we've also finally implemented the soundtrack! Curtis Schweitzer and Solatrus' tunes sound wonderful. It's amazing how much the addition of music can add to the atmosphere, and just the overall experience of exploring.
We've still got a whole lot to do, but there's a general wrap-up of all we've been working on lately- as always, you can keep up with daily progress on our blog.
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