Archive:

23rd and 24th October Progress

Afternoon, folks!

As well as the usual bug fixes and intense behind the scenes making-stuff-work action, we’ve continued working on configuring mooooore bosses and monsters, like this one in case you haven’t seen it yet:

Configured bandits and cultists to shout at you upon attacking, because you should never understate the importance of a good battle cry.

Added tiles to minibiomes! Changed the max hunger value because it was silly. Improved the Po Golem’s AI, added more lore for the codex, implemented rainbow wood (yes), and I’ve personally been working on rebalancing foods.

Armagon finished this dungeon!

starbound 2013-10-24 22-31-09-34

22nd October Progress

Heyy!

Yesterday we kept up work on dungeons, NPCs and bosses.

Ore distribution’s been tweaked some more, because there were some bugs with the way it was working, making it difficult to configure properly.

As mentioned, more bosses and enemies are being finished up and configured. Another dungeon is in the works, and lore is finally being added to dungeons! Lore you can find and add to your codex, that is. There’s gonna be lots of it. :D

It’s weirdly difficult to make a gif of a character finding lore if you want the gif to be a reasonable file size, but there you go! Sneak peak of a story in there too. :O

19th-20th October Progress

Hey!

It’s been another few days of bug fixes with commits like “gcc you so crazy”, so nothing terribly interesting there!

Some more pre-rendered enemies have been hooked up with behavioral patterns, but still plenty more to do! A couple monsters who have recently had behaviors added are the fly I showed you guys the other day, and the infamous Po Golem. :D Also working on more bosses!

We’re working on giving food configurable status effects, like health regeneration over time. Ice cream– useful for more than just sadness-fueled binge-eating!

We’ve been working more and more random encounters into world generation too, like the bandits and cultists I’d mentioned previously. And just making sure world gen is stable, too.

I leave you with the world’s tiniest boss teaser.

bossteaser