Welcome to the very first edition of the Starbound Chronicle, our chance to give you a heads up on some of the things we've spent our time on in the month just gone.
For a good portion of this month, we've been working on armor mods.
We haven't said too much about the mechanics of the modification system up until now, so we felt now was a good time to talk about them.
Armor mods are found on armor of uncommon, rare and legendary status-- (those names will probably change). Each status has a pool of mods to choose from.
The effect of armor mods varies hugely. From armor that glows in the dark, to armor with a built in defib that activates if your energy bar is full when you die, shocking you back to life.
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Armor with mods attached can also be crafted. At the start of the game, each race will be capable of crafting unique armor with mods no other race has access to. The Avian glide ability pictured above is one example of a race-specific mod.
Later in the game, players will have the ability to learn the secrets of alien tech, but early on, armor mods give each race a unique play style and ensure the importance of teamwork.
We'll be talking more about mods soon, including weapon mods that completely change the way each weapon is used.
- the Starbound Chronicle Team
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