13th July – Thar She Glows

July 13, 2015 in Dev Blog, Featured

It’s Monday, the start of a brand new week! Those of you with a keen eye might recognise that the art team have been going through the tiered biomes one by one and updating them with new graphics, content, structures and so on. Today we’ve been tackling the bio-luminescent sub-biome, which means new things, including fireflies and glowing blocks – A first for building! What do you think? This biome must be one of the easiest to traverse at night, huh?

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Until next time!

10th July – Here comes the sun!

July 10, 2015 in Dev Blog, Featured

 

 

 

 

 

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The art team have been adding new furniture pieces and biome content for the next update. As we’ve shown before, collecting different furniture sets from biomes can reward you with unique and interesting tenants for your colonies. For example, this furniture set will encourage a merchant who sells lights to move in!

9th July – Norsing Around

July 9, 2015 in Dev Blog, Featured

Happy Thursday!

These familiar creatures were spotted roaming around the new alpine biome today! They wouldn’t confirm whether or not they were wearing a costume, though, or what the costume was meant to be. In fact, they got quite defensive. I wonder what their deal is?

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Tccoxon and Healthire’s NPC reactions continue to liven up colonies and towns, too! These NPCs are playing air hockey together. Realism!

‘Til tomorrow!

8th July – Traveling through space and time!

July 8, 2015 in Dev Blog, Featured

Evening, everyone!

Healthire and Tccoxon have been working on NPC interactions/reactions, so here’s a quick example of that! :D

If you’ve got a teleporter in your colony, NPCs will use it. But are they really the same NPCs when they come out or have their atoms been copied rather than moved, essentially killing their former selves for the sake of convenient travel?

These are the spooky questions.

‘Til tomorrow!

7th July – Trippy Terrains

July 7, 2015 in Dev Blog, Featured

Hey everyone!

We met so many lovely people at Minecon — if you were one of them, it was an an absolute pleasure to meet you! Events are fun. :Dphoto_2015-07-07_17-04-30

Today, Tccoxon and Healthire have been doing some work on NPC reactions.

Kyren has been working on performance stuff, and Metadept has been working on terrain. Specifically, he’s trying to improve blending between different sectors and reduce the number of caves on the surface. He’s sent over some images from the utility he’s using to do this, and it’s… trippy.surfaceterrain33‘Til tomorrow! <3 <3

3rd July – Dr. Acula will see you now

July 3, 2015 in Dev Blog, Featured

Happy Friday!

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Here’s a super spooky furniture set, for all your underground vampire lair needs. What do you think?

Quick post tonight, because Minecon things are a-happenin’. I’ll have more for you next week. :)

Hope you all have the loveliest weekend! If you’re in the UK, try not to melt!

2nd July – For a Few Pixels More

July 2, 2015 in Featured, News

Hey everyone!

Here’s what Supernorn’s saloon furniture set looks like in-game! Complete with swinging saloon door and Novakid item descriptions. :)

I also wanted to take a second to point out the amazing new Starbound shirts on The Yetee, designed by the awesome/talented Tiffany Ambrose. If you buy ‘em both, you get a sticker!

… I need to get on that, actually. I want that sticker. :D

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30th June – A Fistful of Pixels

June 30, 2015 in Dev Blog, Featured

Hey everyone!

I believe I said something about a sneak peak at some of the new special furniture sets. :D Here’s a look at a saloon-themed set!

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I’m personally excited about these themed sets — they’re going to allow for so much more variety and creativity in decorating builds! What do you guys think? What kind of furniture sets would you like to see?

29th June – Warp Speed

June 29, 2015 in Dev Blog, Featured

Happy Monday, everyone! It’s super summery here in London, which is weird. I didn’t think London had actual summers.

We’ve been working on some special furniture sets, as well as continued work on sub-biomes and microdungeons. I can’t show you any of those today, but I’m hoping I’ll be able to give you a sneak peek at some cool furniture tomorrow!

For now, here’s another one of Metadept’s experimental weapons. I’m pretty excited about this one!

P.S – We’ll be at Minecon in London from 4-5 July, so come see our booth if you’re around! Play some Starbound with us! :Dmineconething

26th June – NPCs, uh, find a way.

June 26, 2015 in Dev Blog, Featured

Happy Friday!

Healthire has made NPCs a whole lot smarter! Instead of shooting futilely at the wall, they’ll now look for a good vantage point from which to shoot you. Wooo, logic!

This is awesome news, unless you’re me and you like to cheese your way through fights with tough NPCs.

Let us know what you think in the comments! See you on Monday. :)

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