24th September – Frightened Cactus

September 24, 2015 in Dev Blog, Featured


I’m not allowed to show off some of the really cool things the artists are working on, but I *do* have some more weapon alt abilities for you.


Screenshot 2015-09-24 17.31.33

Have a good night! <3

23rd September – One-Winged Apex

September 23, 2015 in Dev Blog, News

Hello! :D

Quick combat post tonight – Healthire added this super cool jump-stabby secondary ability! Now you can reenact that scene from Final Fantasy 7 where Sephiroth does the thing! But with added bouncing, which to me is an improvement. What do you think?

‘Til tomorrow! <3

21st September – Spin the Battle

September 21, 2015 in Dev Blog, Featured, News

Welcome to another week of Starbound!

Today we’re back to work on more exciting content for the combat update. I’m helping Healthire create more secondary abilities for weapons. Here’s one we’re prototyping for spears:

The art team has been creating some amazing concept art for new content that I’m not allowed to talk about just yet, tomc is making more exciting progress on generated quests, and kyren is working on some changes to the physics system in preparation for new features like vehicles and moving platforms. Hopefully later in the week we can go into a bit more detail on some of these!

17th September – Underground Parallaxes

September 17, 2015 in Dev Blog, News

Hello there!

While a major focus of the next update revolves around Combat, we’ve also been putting some much needed work into the underground. This involves creating fancy new parallaxes for each layer, as the player digs their way down. Take a look at these examples below, and let us know what you think!


In Chucklefish related news, we recently got our hands on the much anticipated Stardew Valley. We had a great time streaming it live via Twitch, and you can check out our sneak peek in ConcernedApe’s latest Dev Update!

That’s all for today!

16th September – Hylotl Villages

September 16, 2015 in Dev Blog, Featured

Oh hey! Hylotl villages are coming! Rejoice!


Underwater Hylotl cities are being worked on as well – initially there were some challenges with spawning a city underwater, but that’s no longer an issue! We’ll keep you updated. :)

We’re going to be streaming ~something~ on ChucklefishLive in a few, too.

15th September – Maggot Man’s Wisdom

September 15, 2015 in Dev Blog, Featured


Healthire’s been working on weapon improvements like the target indicator on this missile launcher.

Here’s a new tenant from an upcoming biome. His name is Maggot Man, and he thinks he’s really good at advice!


‘Til tomorrow! <3

[STABLE] Pleased Giraffe Update 5

September 11, 2015 in Featured, News, Patch Notes


A new hotfix was pushed to stable last night, fixing several performance issues, bugs and problems with balance. Here’s a list of the changes.

  • Combat colony tags have been added to Weapon Chests and Gun Chests
  • The Bonesmith tenant will now spawn correctly
  • Chef tenants now spawn correctly (not random races anymore)
  • Agaran merchants now correctly sell their wares (the items have a sell price now)
  • Other items also got a sell price (Fluorescent Helmet, Wizard Hat, Mushroom Sword, etc.)
  • Small description fixes on a few items, such as ship walls
  • Hazmat NPCs now say “unidentified microorganisms” instead of “unknown bacteria”
  • Tenants catch fire less (less fire interactions with items like hand dryers)
  • Fixing a small visual bug on Apex feet
  • Lighting tweaks on most light objects (not sure how they were changed, but they were)
  • The people who had bad performance and then fixed it by resizing the window should now have better performance all the time, without needing to resize the window

Please let us know how this patch has effected Starbound’s performance for you! <3

10th September – All aboard the hat train!

September 10, 2015 in Dev Blog, Featured


Just a quick post today – here’s a hat to go with the Steam Spring biome I posted yesterday!



‘Til next time! <3

9th September – Powered by Steam

September 9, 2015 in Dev Blog, Featured

Happy Wednesday!

Here’s a sneaky look at a new sub-biome – the Steam Spring! Everything here is powered by super steamy hot springs. It’s getting a tiny bit chilly in London already, so those springs are looking pretty inviting…

steamspringZWhat kind of sub-biomes would you like to see?

8th September – Fighting Evil by Flashlight

September 8, 2015 in Dev Blog, Featured


Since the last update, we’ve been super busy getting right to work on the next one – the Combat Update!

Healthire has been working on alternate weapon abilities, like this sparkly sword ability that looks anime as heck.

Supernorn has also improved one of the underground parallaxes, and there are more underground parallax improvements still to come. What do you think?


‘Til tomorrow! <3