21st July – Farming Farmables!

July 21, 2015 in Dev Blog, Featured

Hey everyone!

Metadept’s implemented a farmables updates — farmables now require water to grow. They consume water from the soil as they grow, and you need to keep watering them in order to keep them growing. They won’t die if they’re not watered, they just won’t grow! ‘Cause they’re space plants. Here’s Metadept doin’ some farmin’.

Meanwhile, biome and microdungeon work is happening, and Kyren’s just changed the way liquids drain and added liquid <-> block interactions.

More on that tomorrow!


20th of July – Itty Bitty Critters!

July 20, 2015 in Dev Blog, Featured

Hi there! George here.

We’re hard at work on Starbound and one of the newer things we’ve been adding is more critters. Tiny, little, nonthreatening creatures that inhabit worlds for your entertainment! There are already dozens and will be many, many more.

Here’s a small sample directly from the Starbound Zoo:

Blip  Crab Slug TritrotsBreakerJelly
We’ll show more of them as time goes on. Until then, see ya!


16th July – King of Pride Rock

July 16, 2015 in Dev Blog, Featured


Super quick post tonight — how does everyone feel about this new savannah parallax? :D Click for high-res!



‘Til tomorrow! <3

15th July – NPCs with… personality?

July 15, 2015 in Dev Blog, Featured

Hello all!

NPC personalities and reactions are getting intense, so I thought I’d show you a couple choice examples courtesy of Healthire.

This person is having a bit of a rough day.

This person is having an awesome day, but isn’t sure why, or where they are, or how teleporters work.

Have an amazing evening, and I’ll see you tomorrow! <3

14th July – Bazooka Penguin!

July 14, 2015 in Dev Blog, Featured

Evening everyone!

Healthire has been doing more work on NPC reactions/interactions, and I’m super excited to see them in action! On top of the stuff we’ve shown you recently, NPCs will do stuff like waving at players, following other NPCs without needing to chat first, spontaneously dancing. We’ve been doing loads of things that will really make NPCs feel a bit more ‘alive’, and I think people are going to like it. :)

Kyren’s been working on deep engine/performance-related stuff that should have fixed  a bunch of small, annoying pixel errors like humanoid necks separating from their bodies and guns being drawn wrong. Those are super annoying bugs, so we’ll all be happy to see them gone.

Also, hey, we’ve got a new artist on board! Say hello to Lili, who will be handling concept art. Check out her grumpy bazooka penguin!



‘Til tomorrow <3

13th July – Thar She Glows

July 13, 2015 in Dev Blog, Featured

It’s Monday, the start of a brand new week! Those of you with a keen eye might recognise that the art team have been going through the tiered biomes one by one and updating them with new graphics, content, structures and so on. Today we’ve been tackling the bio-luminescent sub-biome, which means new things, including fireflies and glowing blocks – A first for building! What do you think? This biome must be one of the easiest to traverse at night, huh?


Until next time!

10th July – Here comes the sun!

July 10, 2015 in Dev Blog, Featured






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The art team have been adding new furniture pieces and biome content for the next update. As we’ve shown before, collecting different furniture sets from biomes can reward you with unique and interesting tenants for your colonies. For example, this furniture set will encourage a merchant who sells lights to move in!

9th July – Norsing Around

July 9, 2015 in Dev Blog, Featured

Happy Thursday!

These familiar creatures were spotted roaming around the new alpine biome today! They wouldn’t confirm whether or not they were wearing a costume, though, or what the costume was meant to be. In fact, they got quite defensive. I wonder what their deal is?


Tccoxon and Healthire’s NPC reactions continue to liven up colonies and towns, too! These NPCs are playing air hockey together. Realism!

‘Til tomorrow!

8th July – Traveling through space and time!

July 8, 2015 in Dev Blog, Featured

Evening, everyone!

Healthire and Tccoxon have been working on NPC interactions/reactions, so here’s a quick example of that! :D

If you’ve got a teleporter in your colony, NPCs will use it. But are they really the same NPCs when they come out or have their atoms been copied rather than moved, essentially killing their former selves for the sake of convenient travel?

These are the spooky questions.

‘Til tomorrow!

7th July – Trippy Terrains

July 7, 2015 in Dev Blog, Featured

Hey everyone!

We met so many lovely people at Minecon — if you were one of them, it was an an absolute pleasure to meet you! Events are fun. :Dphoto_2015-07-07_17-04-30

Today, Tccoxon and Healthire have been doing some work on NPC reactions.

Kyren has been working on performance stuff, and Metadept has been working on terrain. Specifically, he’s trying to improve blending between different sectors and reduce the number of caves on the surface. He’s sent over some images from the utility he’s using to do this, and it’s… trippy.surfaceterrain33‘Til tomorrow! <3 <3