Metadept’s implemented a farmables updates — farmables now require water to grow. They consume water from the soil as they grow, and you need to keep watering them in order to keep them growing. They won’t die if they’re not watered, they just won’t grow! ‘Cause they’re space plants. Here’s Metadept doin’ some farmin’.
Meanwhile, biome and microdungeon work is happening, and Kyren’s just changed the way liquids drain and added liquid <-> block interactions.
We’re hard at work on Starbound and one of the newer things we’ve been adding is more critters. Tiny, little, nonthreatening creatures that inhabit worlds for your entertainment! There are already dozens and will be many, many more.
Here’s a small sample directly from the Starbound Zoo:
We’ll show more of them as time goes on. Until then, see ya!
Healthire has been doing more work on NPC reactions/interactions, and I’m super excited to see them in action! On top of the stuff we’ve shown you recently, NPCs will do stuff like waving at players, following other NPCs without needing to chat first, spontaneously dancing. We’ve been doing loads of things that will really make NPCs feel a bit more ‘alive’, and I think people are going to like it. :)
Kyren’s been working on deep engine/performance-related stuff that should have fixed a bunch of small, annoying pixel errors like humanoid necks separating from their bodies and guns being drawn wrong. Those are super annoying bugs, so we’ll all be happy to see them gone.
Also, hey, we’ve got a new artist on board! Say hello to Lili, who will be handling concept art. Check out her grumpy bazooka penguin!
It’s Monday, the start of a brand new week! Those of you with a keen eye might recognise that the art team have been going through the tiered biomes one by one and updating them with new graphics, content, structures and so on. Today we’ve been tackling the bio-luminescent sub-biome, which means new things, including fireflies and glowing blocks – A first for building! What do you think? This biome must be one of the easiest to traverse at night, huh?
The art team have been adding new furniture pieces and biome content for the next update. As we’ve shown before, collecting different furniture sets from biomes can reward you with unique and interesting tenants for your colonies. For example, this furniture set will encourage a merchant who sells lights to move in!
These familiar creatures were spotted roaming around the new alpine biome today! They wouldn’t confirm whether or not they were wearing a costume, though, or what the costume was meant to be. In fact, they got quite defensive. I wonder what their deal is?
Tccoxon and Healthire’s NPC reactions continue to liven up colonies and towns, too! These NPCs are playing air hockey together. Realism!
Healthire and Tccoxon have been working on NPC interactions/reactions, so here’s a quick example of that! :D
If you’ve got a teleporter in your colony, NPCs will use it. But are they really the same NPCs when they come out or have their atoms been copied rather than moved, essentially killing their former selves for the sake of convenient travel?
We met so many lovely people at Minecon — if you were one of them, it was an an absolute pleasure to meet you! Events are fun. :D
Today, Tccoxon and Healthire have been doing some work on NPC reactions.
Kyren has been working on performance stuff, and Metadept has been working on terrain. Specifically, he’s trying to improve blending between different sectors and reduce the number of caves on the surface. He’s sent over some images from the utility he’s using to do this, and it’s… trippy.‘Til tomorrow! <3 <3