9th June – Leap attack!

June 9, 2015 in Dev Blog, Featured


We’ve continued to experiment with new weapon types and special abilities! This weapon’s secondary ability is a sort of automatic jump attack– note that the player isn’t manually jumping here!

Experiments like this have opened up the possibility for loads of new scripted weapon types– guns with flashlights attached, glove-type weapons, and umbrellas that allow you to float, to name a few!

What sort of abilities and attacks would you like to see?

8th June – Garden critters!

June 8, 2015 in Dev Blog, Featured

Hey there!

It’s just about time for summer, and summer makes us think of gardens and gardens make us think of adorable garden critters. We’re working on lots of big stuff — performance improvements, the combat update, and colonization among them — but atmosphere is important, too! Planets have been largely lacking in life-forms that don’t want to eat you, so we’ve added several little creatures that roam around bein’ adorable.

It still needs some tweaking (especially the birds’ rocket-like trajectory), but we’ve got them spawning in-game:


A couple of other small but nifty and oft-requested changes — snow will now settle on surfaces, and you can plant new grass!


Looking forward to updating you throughout the week. Happy Monday! <3

4th June – Fröggs in Fezzes

June 4, 2015 in Dev Blog, Featured

Hello all!

Healthire has been working on a new NPC interaction system for behavior trees and he’s got it ~sorta~ working. See for yourself!

Supernorn has been working on a new shop, and I think a few of you may recognize the shopkeeper! I’ve been keeping an eye on its progress, and upon seeing Mr. Frögg in all his animated glory I flailed a little bit and whisper-shouted “THIS SHOP IS SO GOOD.” Is that …a normal reaction?

Frogs in fezzes, man.



That’s all for today! As always, let us know what you think and have a lovely evening. <3

2nd June – ???

June 2, 2015 in Dev Blog, Featured, News


1st June – Mysterious Eyepatch Man

June 1, 2015 in Dev Blog, Featured

Happy Monday!

The team is largely working on combat/weapon changes and the colonization system. Varied melee weapons, shields, NPC behaviors and more are on the menu– but they’re not ready yet!

I did manage to get an updated screenshot of this cool thing-a-majig from Supernorn. :D

shipyard1I look forward to showing you more later in the week! Have a nice night!

29th May – Umbrella-ella-ella

May 29, 2015 in Dev Blog, Featured

Hooraaaaay it’s Friday!

I’ve got more in the way of test objects today– here’s a parasol! Now you can glide onto your planet like you’re Mary Poppins. The programmers have been in the process of making the new active system that will handle all future weapons, shields, and basically anything the player uses. As such, they’ve been making cool things to test all of the features of it and see which new features we’ll want/need.

Bonus: here’s a picture of a penguin doing some welding.


Have a nice weekend! <3

28th May – Penguin Bay

May 28, 2015 in Dev Blog, Featured


Everyone’s largely working on the same projects they’ve been working on all week. :) Tccoxon is doing a thing involving confetti and fixing crashes, GeorgeV and Necotho are working on *top secret mission stuff*, and Supernorn is working on a cool thing that I cannot tell you much about but can show you a WIP image of!



Have a nice night!


27th May – A challenge room appears!

May 27, 2015 in Dev Blog, Featured

Hello all~

A chunk of the team has been deep in discussion about lore implementation today– all fascinating stuff that I can’t tell you anything about. :)

Armagon has been busy tagging all of the game’s objects for the colonization system. Metadept has been experimenting with combat stuff– boxing gloves are a thing that is possible! Keep in mind that this is a test weapon and not something we’ll necessarily be adding to the final game.


Necotho has been working on more challenge rooms! Here’s a small preview:

Have a nice evening!


26th May – Shop ’til you drop!

May 26, 2015 in Dev Blog, Featured

Hey everyone!

We’re back in the office after an awesome bank holiday weekend. :) I’m hoping to have a bunch of stuff to show you this week, but today I just wanted to show off the finished, new-and-improved fancy merchant interface! Thanks Metadept!

Have a lovely evening!

22nd May – Pod chests!

May 22, 2015 in Dev Blog, Featured

Happy Friday!

So Supernorn has been hard at work replacing Starbound’s ubiquitous wooden chests with something closer to status pods, which fit in quite a bit better with the theme of the game. :) Space, y’know?



Also, weapons chests now look an awful lot more like chests that contain weapons.



Also, Matter Manipulator upgrades are now based on collecting Matter Manipulator modules that you can find in chests.


You’ll also find tech chips (second row) in the chests, which you can combine them together to craft a tech drive (used to be called a tech card).

Upgrade components (third row) are currently used to upgrade the backpack lanterns. They’ll be used for more things in the future, like armours!

At the bottom row is the Autochip. If you find enough of them you can craft an Autodrive, which will be used for vehicles in the future.

Lemme know what you think!

See you next week!