This hotfix addresses the issues with deleting containers in world. It also introduces an auto-backup on upconverting files from old versions, as well as a unix log style rotating backup.
If your containers have been deleted from your world, the only thing we can recommend is restore from backup. The data is gone and we cannot retrieve it. :(
If your ship’s locker or ship’s fuel hatch are missing, you will need to delete your .shipworld file.
We addressed an entire class of incomplete/interrupted connection bugs by being more strict about data reads.
We fixed the drop item chain dropping stuff bug. Fixed home planet functionality. Fixed confusion around error messages during dungeon generation. Fixed crash issues related to shipworlds being reset. And fixed some issues where some Variants compared incorrectly leading to some unexpected behavior.
Finally, for you modders, there is a new vlist() lua function to complement the vmap(), also because of ambiguity with moving data to and from C++ we recommend using the vlist and vmap types for consistency, but if you pass in a regular table we almost always do “the right thing.”
Enjoy. I’m going to go get drunk now.