Starbound 1.2.1 Changelog

Hey everyone! We’ve pushed a small update . Here’s a changelog!

  • Update bundled steam api
  • Various fixes to the ancient vault dungeon
  • Fix chat tabs not being clickable
  • Fix a potential threading issue related to steam p2p networking
  • Allow players to repeat the quest to unlock the vaults in multiple universes. Fixes an edge case where doing the quest on a server would make you unable to unlock the key trader in single player, and vice versa.
  • Fix issue where non-vault mission worlds would not reset after leaving
  • Make adjustments to texture atlasing to resolve certain framerate issues related to using larger texture sizes
  • Add “limitTextureAtlasSize” option in starbound.config to manually limit texture atlas sizes. Should only necessary for video cards significantly below the minimum requirements.

If you’re still suffering from severe framerate issues caused by the 1.2 update and not resolved in 1.2.1, please try:

1. Disabling Multiplayer With Steam Friends in the Starbound menu
2. Launching the game directly from the executable in the installation folder
3. Enabling “limitTextureAtlasSize” in starbound.config

While we are still interested in reports of general performance issues, only performance issues caused by 1.2 are in the scope of this major version update.

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Starbound 1.2 – Vault Update

Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 – Vault Update is here! Check out the trailer above to get the gist of what’s been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)

In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
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Onward to patch notes!

Read the rest of this entry »

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Starbound 1.2.0 RC2 [UNSTABLE]

Happy Monday!

We’ve pushed a new patch to the unstable branch – mostly to address some bugs, but we’ve implemented a couple of small features, too!

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  • Added upgraded graphics for all upgradeable weapons
  • Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!
  • More areas added to ancient vaults
  • Improvements to loading speed for dungeon worlds
  • Various bugfixes and tweaks to boss behavior and sounds
  • Fixed an issue where crew would duplicate

Thanks to everyone who’s played the unstable update and provided feedback so far! A stable update isn’t far away. :)

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