3rd February – Painted Love

Hey everyone! Happy Friday!

In our last dev blog, we established that our next update will involve space, and include mechs. I feel like that’s a pretty good start!

Your personal mech will be your primary tool for exploring hostile new space environments. Upgrading and equipping your mech will be key as you take on greater and greater challenges in this new frontier. They’ll have plenty of cosmetic customization options, such as paint colors, so you can conquer the stars in style!

I wonder what other neat things you’ll be able to do with your new mech?

In other news! Starbound has been nominated for a SXSW Gaming Award in the category ‘Most Fulfilling Community-Funded Game’. If you’ve enjoyed Starbound, it’d be lovely of you to consider voting for us!

11-Most Fullfilling Community Funded Game

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23rd January – Mobile Suit Fun-Time

Hey everyone!

Our first two posts of the year were a bit brief – we were catching up after the holidays, and we had a hotfix to release and patch notes to post! We’ve comfortably settled back into our routines and projects now, and we’ve got a brand new Starbound update in the works. Seems like a good time to take a minute to catch up.

2016 was really huge for us! In July, we finally released Starbound 1.0 after five years of development. Over the Christmas break, we hit another milestone – we’ve sold over 2.5 million copies of Starbound! I’m trying to visualize a crowd of two and a half million people, but I’m struggling. We’ll just go with… that’s a lot of people? That’s a lot of copies! That’s a lot of alpaca suits and Matter Manipulators and dead Poptops.

So thank you for sticking with us over the years, for buying and playing our game and recommending it to your friends and having faith in our ability to pull this whole thing off. We couldn’t have done it without you. :)

Every patch we see loads of comments from the community about what they love about the game and what they want to see more of. This patch, we’re working on fleshing out a part of the game that’s exciting to a lot of us in the office, as well as a lot of you out there: space! We’ve got lots of big plans for this update, but here’s a little preview showing some of what we’ve got in the works.

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Starbound 1.2.2 Changelog

Hey everyone!

That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren’t releasing a hotbreak.

Here’s what we fixed:

  • Fix a bug causing frequent save file corruption on Windows after power loss
  • Fix generated monsters not using their special attacks
  • Fix kill achievements not unlocking properly
  • Fix several materials being erroneously tillable or tilling with the wrong tile mod
  • Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
  • Fix a dungeon piece in ice vaults occasionally failing to place
  • Fix airship dungeon sometimes spawning without a clue object
  • Fix Dreadwing not properly dying when killed with Doomcannon
  • Fix Mazebound64 game
  • Disable Outpost return gate to prevent several potential exploits
  • Miscellaneous bug fixes
  • Santa has gone ho ho home, to return another Christmas!


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