5 May – Spooky Weapons!

Afternoon!

We’re back from the long weekend (hooray for bank holidays!). Tccoxon has been working some more on colonization features– in particular, NPCs’ ability to scan and analyze their environments. Last week I showed off a screenshot of a wizard scanning some walls to determine where the boundaries of the house were. This week, they can determine which objects are in the house, too!

Metadept‘s worked on adding projectile-shooting traps, which Armagon has been using in dungeons for added deadliness. Most of the art team is working on things I’m not allowed to show you just yet, but Supernorn is allowing me to show off these SPOOKY WEAPONS he’s been drawing for some unknown purpose. :O

spookyweapons

 

A good start to the week, I think! Looking forward to the rest of it.

Talk to you later! <3