2nd July Progress
Kyren is still busy moving stuff around, but today has been very productive.
We’re working a ton on progression right now. Lots of bits and pieces are coming together and our goal is to get the game fully playable without any admin commands. That means every important item needs to be craftable, getting the costs right and the leveling right for everything that has a level. Making sure ore distributions are correct. That sort of thing. It’s going to take us a while but it’s a major step towards the completion of the game.
We’re also working on the quest system which is going to help give the player direction (if he or she wants one) and alternative ways to earn money and items.
On top of that we’ve been giving each of the random monsters an evolution. You can see an example of an evolved monster hanging around with his base chums here: