Introducing the Avians

May 26, 2012 in Media, News

Hello guys,

Today I want to introduce our first playable race, the Avians.

Avian culture revolves around the worship of Kluex, the winged god of the Aether. Avians believe they were stripped of their wings as punishment for entering the mortal world and will only regain their wings in the afterlife should they achieve absolution through worship.Throughout their history Avians have always been a primitive race, making little scientific progress. Avian numbers were beginning to dwindle when a superior race took pity and bestowed the gift of advanced technology upon them. This new found tech allowed the Avians to flourish and spread across the universe, building temples of worship as they go.

Avians soldiers are trained from birth to be fierce warriors and will protect their temples at any cost. Avian weaponry may look primitive at first glance, but the incorporation of advanced technology makes them particularly formidable. Avian generals forge wings for themselves that function much like jetpacks.

Though rare, Avians have been known to stray from their religious culture. Dubbed the grounded, these Avians become outcasts and find solace amongst other races.

 

A randomly generated, Avian temple.

Happy Caturday!

May 19, 2012 in Media

Happy Caturday!


Forest Biome

May 13, 2012 in Media

The following is a demo of just a SMALL number of the forests the game can generate on the fly. Each forest appears on the same terrain type in this video (as we’re not ready to show those off just yet), but forests are capable of appearing across all different kinds of terrain.

 

More info in the video description!

May Wallpaper of the Month!

May 7, 2012 in Media, News

Oh man, it’s new wallpaper time!

This month features a battle on the tentacle planet! This is one of my favorite planets, and I’ve been so excited to do this wallpaper.

You guys don’t even know. I mean, look at this screenshot! It’s pretty boss!

May Wallpaper of the Month

 1920×1200 | 1680×1050 | 1440×900
1280×800 | 1920×1080 | 1600×900
1366×768 | 1600×1200 | 1024×768

Biomes

May 4, 2012 in Media, News

Hi there guys,

Just a quick update to show you what we’re working on. We’re also looking for some feedback on this. So feel free to comment and tell us what you like and dislike about it.

 

Right now we’re working on biomes, in particular we’re sinking a lot of time into the forest biome.

Each biome will be different per planet, so a forest on one planet may look entirely different from a forest on another. It’ll contain different spawns, different loot, different terrain, ores, you name it.

 

Here are a few work in progress shots. They show three forests, all on the same terrain type, on different planets.

 

 

 
 

 

 

 

As explained these are work in progress shots, the procedurally generated plants aren’t in yet (the small ones), and in the first two shots the pine trees in the background are placeholders. In the final version the background trees will match the trees in the foreground, as with the final screenshot. Also in general as we add more content everything will become more varied.

 

Some questions for you.

 

Do you like what you see? Is it pretty?

Is there enough variety from planet to planet?

Do the forests feel cohesive in design?

 

Give us your feedback and we’ll take it on board :)

 

Hopefully we’ll get a video out to you this weekend or shortly after showing some more of this stuff off.