11 August Progress
Today was yet another eventful day and here’s another small update from GeorgeV!
Besides the usual bug fixes we added some new skills to enemy monsters, redesigned some of the UI in the title screen’s sub-screens and added some microdungeons to the underground layers.
We also changed the enemy health bar a little bit and also saw yet more progress on our first enemy boss.
Now what to show you… ah, here’s some food.