10 August Progress
We added a new skill system to the random monsters you encounter. Each monster is given a bunch of different skills that define their behavior. Think Pokemon moves.
We made sure that when lots of drops are on screen they combine into single stacks to aid performance.
A bunch of changes continue to be made to the hotbar and its functionality.
Trash/item deletion was added to the inventory.
Again a bunch of big performance increases were added.
Work was done on the new menus.
And a ton of bug fixes were made.
Do you guys recall a long time ago we put out the video on forest diversity?
Here’s a somewhat updated idea of what to expect..