10 August Progress

Hi guys

So today..

We added a new skill system to the random monsters you encounter. Each monster is given a bunch of different skills that define their behavior. Think Pokemon moves.

We made sure that when lots of drops are on screen they combine into single stacks to aid performance.

A bunch of changes continue to be made to the hotbar and its functionality.

Trash/item deletion was added to the inventory.

Again a bunch of big performance increases were added.

Work was done on the new menus.

And a ton of bug fixes were made.

Do you guys recall a long time ago we put out the video on forest diversity?

Here’s a somewhat updated idea of what to expect..